Exit (Feedback) Strategies
Meme I made When it comes to feedback, the quality of it is key. There's a wide array of types and flavors, and not all are useful to the person receiving it. This week I read How to Give Students Specific Feedback That Actually Helps Them Learn and How to Craft Constructive Feedback . They focused on how to give good feedback- observe, describe, suggest. Which, to be honest was just how I thought you gave feedback. You let them know what you are seeing from the page, then let them know how you think that affects the character or how the work is doing, and then you suggest a way to resolve it. You tell someone what they're doing well so they can know what works, let them know what you got from it in case it came across all wrong, and suggest areas that could be improved upon in a kind way. Like "I think the setting could use a little work here" "there isn't really a sense of space to make your dialogue go to the net level". Basically, I was though...